Legend - Type List - Updates
AnimationPathTypes:
-1 = ANIMATIONPATH_NONE
0 = ANIMATIONPATH_IDLE
1 = ANIMATIONPATH_MOVE
2 = ANIMATIONPATH_DAMAGE
3 = ANIMATIONPATH_RANDOMIZE_ANIMATION_SET
4 = ANIMATIONPATH_NUKE_STRIKE
5 = ANIMATIONPATH_MELEE_STRIKE
6 = ANIMATIONPATH_MELEE_HURT
7 = ANIMATIONPATH_MELEE_DIE
8 = ANIMATIONPATH_MELEE_FORTIFIED
9 = ANIMATIONPATH_MELEE_DIE_FADE
10 = ANIMATIONPATH_MELEE_FLEE
11 = ANIMATIONPATH_RANGED_STRIKE
12 = ANIMATIONPATH_RANGED_DIE
13 = ANIMATIONPATH_RANGED_FORTIFIED
14 = ANIMATIONPATH_RANGED_RUNHIT
15 = ANIMATIONPATH_RANGED_RUNDIE
16 = ANIMATIONPATH_RANGED_DIE_FADE
17 = ANIMATIONPATH_LEADER_COMMAND
18 = ANIMATIONPATH_AIRFADEIN
19 = ANIMATIONPATH_AIRFADEOUT
20 = ANIMATIONPATH_AIRSTRIKE
21 = ANIMATIONPATH_AIRBOMB
22 = ANIMATIONPATH_HEAL
23 = ANIMATIONPATH_SLEEP
24 = ANIMATIONPATH_FORTIFY
25 = ANIMATIONPATH_MELEE_FORTIFY
26 = ANIMATIONPATH_PILLAGE
27 = ANIMATIONPATH_SENTRY
28 = ANIMATIONPATH_FOUND
29 = ANIMATIONPATH_IRRIGATE
30 = ANIMATIONPATH_BUILD
31 = ANIMATIONPATH_MINE
32 = ANIMATIONPATH_CHOP
33 = ANIMATIONPATH_SHOVEL
34 = ANIMATIONPATH_RAILROAD
35 = ANIMATIONPATH_SABOTAGE
36 = ANIMATIONPATH_DESTROY
37 = ANIMATIONPATH_STEAL_PLANS
38 = ANIMATIONPATH_GREAT_EVENT
39 = ANIMATIONPATH_SURRENDER
40 = ANIMATIONPATH_AIRPATROL