Legend - Type List - Updates

AnimationPathTypes:

 -1 = ANIMATIONPATH_NONE
  0 = ANIMATIONPATH_IDLE
  1 = ANIMATIONPATH_MOVE
  2 = ANIMATIONPATH_DAMAGE
  3 = ANIMATIONPATH_RANDOMIZE_ANIMATION_SET
  4 = ANIMATIONPATH_NUKE_STRIKE
  5 = ANIMATIONPATH_MELEE_STRIKE
  6 = ANIMATIONPATH_MELEE_HURT
  7 = ANIMATIONPATH_MELEE_DIE
  8 = ANIMATIONPATH_MELEE_FORTIFIED
  9 = ANIMATIONPATH_MELEE_DIE_FADE
 10 = ANIMATIONPATH_MELEE_FLEE
 11 = ANIMATIONPATH_RANGED_STRIKE
 12 = ANIMATIONPATH_RANGED_DIE
 13 = ANIMATIONPATH_RANGED_FORTIFIED
 14 = ANIMATIONPATH_RANGED_RUNHIT
 15 = ANIMATIONPATH_RANGED_RUNDIE
 16 = ANIMATIONPATH_RANGED_DIE_FADE
 17 = ANIMATIONPATH_LEADER_COMMAND
 18 = ANIMATIONPATH_AIRFADEIN
 19 = ANIMATIONPATH_AIRFADEOUT
 20 = ANIMATIONPATH_AIRSTRIKE
 21 = ANIMATIONPATH_AIRBOMB
 22 = ANIMATIONPATH_HEAL
 23 = ANIMATIONPATH_SLEEP
 24 = ANIMATIONPATH_FORTIFY
 25 = ANIMATIONPATH_MELEE_FORTIFY
 26 = ANIMATIONPATH_PILLAGE
 27 = ANIMATIONPATH_SENTRY
 28 = ANIMATIONPATH_FOUND
 29 = ANIMATIONPATH_IRRIGATE
 30 = ANIMATIONPATH_BUILD
 31 = ANIMATIONPATH_MINE
 32 = ANIMATIONPATH_CHOP
 33 = ANIMATIONPATH_SHOVEL
 34 = ANIMATIONPATH_RAILROAD
 35 = ANIMATIONPATH_SABOTAGE
 36 = ANIMATIONPATH_DESTROY
 37 = ANIMATIONPATH_STEAL_PLANS
 38 = ANIMATIONPATH_GREAT_EVENT
 39 = ANIMATIONPATH_SURRENDER
 40 = ANIMATIONPATH_AIRPATROL

Sid Meier's Civilization IV © Take-Two Interactive
Created by Wouter "Locutus" Snijders © 2005, 2006